![]() The power can be used against any target, but creatures that are not subject to critical hits take no extra damage (though they still lose any Dexterity bonus to AC against the attack).Īt 7th level, an arcane trickster can use this ability twice per day. The target of an impromptu sneak attack loses any Dexterity bonus to AC, but only against that attack. Impromptu Sneak Attack: Beginning at 3rd level, once per day an arcane trickster can declare one melee or ranged attack he makes to be a sneak attack (the target can be no more than 30 feet distant if the impromptu sneak attack is a ranged attack). ![]() If an arcane trickster gets a sneak attack bonus from another source the bonuses on damage stack. The extra damage dealt increases by +1d6 every other level (2nd, 4th, 6th, 8th, and 10th). ![]() Sneak Attack: This is exactly like the rogue ability of the same name. He can make only one ranged legerdemain skill check each day, and only if he has at least 1 rank in the skill being used. Any object to be manipulated must weigh 5 pounds or less.Īn arcane trickster can use ranged legerdemain once per day initially, twice per day upon attaining 5th level, and three times per day at 9th level or higher. Up in the rafters, the gnome slowly mimed inserting the lockpick into the lock, and his mage hand matched his every tentative motion. A lockpick hovered in the air in front of the bugbear’s cell, held by a faint, spectral outline of a debonair white glove. Working at a distance increases the normal skill check DC by 5, and an arcane trickster cannot take 10 on this check. Be quiet And don’t rush me, hissed the rogue in response. It is copyright Wizards of the Coast, and can be found on pages 97-98 of the Players. Ranged Legerdemain: An arcane trickster can perform one of the following class skills at a range of 30 feet: Disable Device, Open Lock, or Sleight of Hand. The subclass, Arcane Trickster, is an archetype of the rogue class. They may not get very many spells or spell slots, but. They use Intelligence for their spellcasting and mostly rely on spells from the Illusion and Enchantment schools of magic. If a character had more than one spellcasting class before becoming an arcane trickster, he must decide to which class he adds the new level for purposes of determining spells per day. Arcane Tricksters are the spellcaster Rogues and they have plenty of fascinating features that make the subclass immensely popular among players. its a risk-reward thing, i usually go dagger bc a bad roll can still mean you do a decent amount of damage. 2d8 has a damage range of 2-16, with her +2 dagger damage being 1d4 + 6 (dex mod +4) which has a damage range of 5-10. ![]() He does not, however, gain any other benefit a character of that class would have gained, except for an increased effective level of spellcasting. my arcane trickster has shocking grasp, which at 9th level is 2d8. Spells per Day: When a new arcane trickster level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. Weapon and Armor Proficiency: Arcane tricksters gain no proficiency with any weapon or armor. ![]()
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